Shikigami Information
Sesshomaru (release July 18, 2018) – 殺生丸 | ||||
Seiyu (Voice Actor) | Ken Narita | |||
Rarity | SSR | |||
Role | DPS | |||
Stat Rating | ||||
Attack | HP | Defense | Speed | Critical % |
S | C | C | S | S |
Max Stat | ||||
Attack | HP | Defense | Speed | Critical % |
3323 | 10026 | 388 | 118 | 12% |
Evolution Material | Wind Talisman (Mid)x8 | Wind Talisman (High)x16 | Lightning Drum (Mid)x8 | Lightning Drum (High)x16 |
Evolution Ability | Enhance [Barrier: Tenseiga]: When Sesshomaru receives an attack, Tenseiga absorbs 20% of the damage, capped at 40% of Sesshomaru’s lost HP. Upon Evolving, if the attack would kill Sesshomaru, Tensaiga will absorb all of that damage and protects Sesshomaru from all damage and status effects until the next time he acts. Sesshomaru cannot act in under this state and will be weakened for 1 turn, which lowers his damage by 40%. Tensaiga can only protect Sesshomaru from dying once per fight. |
Soul |
Example: Shadow/Claw/Dawn Fairy x4 + Crit % x2
Position 2/4/6: ATK/ATK/Crit % or Crit DMG
Discussion:
Sesshomaru is very distinct in his role as a pure attacker. As such, he shall be built with our familiar offensive Souls.
Shadow – As we have seen so far, Shadow is very popular Soul for DPS. The main reason is high, reliable damage. In Sesshomaru’s case, Shadow is almost a default choice to couple additional damage to his already high AOE attack.
Claw – An alternative to our popular Shadow. Claw guarantees an extra 30% damage on critical and is known for his consistency as opposed to Shadow only working when enemies have high HP. Claw Sesshomaru is effective throughout the fight and against high HP supports that cannot be taken out by one hit from Shadow.
Dawn Fairy – Dawn Fairy is one of the favorite control souls for DPSs because she does not take Effect HIT into account. DPSs could make do without using Effect HIT. In this case, not only can Sesshomaru do an immense amount of damage, but he can also push enemies back with the added support function.
Without a doubt, Sesshomaru is best going the ATK and Crit route as with many other DPS. Crit DMG is ideal given you have good enough Souls. This is especially true if you want to one shot enemies in high tier Duel. Depending on your team, SPD is also a viable, sometimes necessary, option to inflict control on enemies.
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Rating | |
User Rating
7.3USER RATING(15 votes)
PvP7.4
PvE7.2
|
OG Rating
8OG RATING
PvP7.5
PvE8.5
|
Skills
Dokkasou | |
Cost | 0 Orb |
Description | ST 100% ATK Damage and decrease target DEF by 20% for 1 turns |
Level up | Lv.2 +5% dmg |
Lv.3 +5% dmg | |
Lv.4 +5% dmg | |
Lv.5 +10% dmg |
Barrier: Tenseiga | |
Cost | 0 Orb |
Description | When Sesshomaru receives an attack, Tenseiga absorbs 20% of the damage, capped at 40% of Sesshomaru’s lost HP. Upon Evolving, if the attack would kill Sesshomaru, Tensaiga will absorb all of that damage and protects Sesshomaru from all damage and status effects until the next time he acts. Sesshomaru cannot act in under this state and will be weakened for 1 turn, which lowers his damage by 40%. Tensaiga can only protect Sesshomaru from dying once per fight. |
Level up | Not Upgradeable |
Meidou Zangetsuha | |
Cost | 3 Orbs |
Description | AOE 150% ATK Damage and attach Fractured Marks to all enemies. Fractured Marks blocks revival for 2 turns. |
Level up | Lv.2 +5% dmg |
Lv.3 +5% dmg | |
Lv.4 +5% dmg | |
Lv.5 +5% dmg |
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